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Jelly Button Games

2021 - 2022  Cutscene Maker, Worked on a cancelled project, casual mobile game, Unity

Directing cutscenes in a 3D game world which included written scripts, animations and props. My job was to execute complicated senses with many characters, special animation and VFX, deciding on compositions, timings, camera movement and working closely with the writers on direction to make the best scenes.

 

Sorting cutscene with google sheets to ensure the workflow doesn't miss a thing and organization of all the media files.

 

Working in a pipeline with amazing team including writers, animators, concept artists, art director, 3D modelers, sound and development.

Using Unity tools, Particles VFX, Cinemachine, Animation and Dialogue system for a clickable cutscene (similar to Timeline).

 

Playing the game to check for bugs and discuss on how to solve them, if the bug was solvable within the cutscene than me and my team would fix it, if not then it would go to development.

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